Template:CombatStyles

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 * sword=
 * Stab || Stab || Attack and Hitpoints
 * Lunge || Stab || Strength and Hitpoints
 * Slash || Slash || Strength and Hitpoints
 * Block || Stab || Defence and Hitpoints
 * }
 * longsword=
 * Chop || Slash || Attack and Hitpoints
 * Slash || Slash || Strength and Hitpoints
 * Lunge || Stab || Shared
 * Block || Slash || Defence and Hitpoints
 * }
 * scimitar=
 * Chop || Slash || Attack and Hitpoints
 * Slash || Slash || Strength and Hitpoints
 * Lunge || Stab || Shared
 * Block || Slash || Defence and Hitpoints
 * }
 * 2hsword=
 * Chop || Slash || Attack and Hitpoints
 * Slash || Slash || Strength and Hitpoints
 * Smash || Crush|| Strength and Hitpoints
 * Block || Slash || Defence and Hitpoints
 * }
 * mace=
 * Pound || Crush || Attack and Hitpoints
 * Pummel || Crush || Strength and Hitpoints
 * Spike || Stab || Shared
 * Block || Crush || Defence and Hitpoints
 * }
 * pickaxe=
 * Spike|| Stab || Attack and Hitpoints
 * Impale|| Stab || Strength and Hitpoints
 * Smash|| Crush || Strength and Hitpoints
 * Block || Stab || Defence and Hitpoints
 * }
 * axe=
 * Chop || Slash || Attack and Hitpoints
 * Hack || Crush || Strength and Hitpoints
 * Smash || Slash || Strength and Hitpoints
 * Block || Slash || Defence and Hitpoints
 * }
 * battleaxe=
 * Chop || Slash || Attack and Hitpoints
 * Hack || Slash || Strength and Hitpoints
 * Smash || Crush || Strength and Hitpoints
 * Block || Slash || Defence and Hitpoints
 * }
 * claws=
 * Chop || Slash || Attack and Hitpoints
 * Slash || Slash || Strength and Hitpoints
 * Lunge || Stab || Shared
 * Block || Slash || Defence and Hitpoints
 * }
 * salamander=
 * Scorch || Slash || Strength and Hitpoints
 * Flare || Range || Ranged and Hitpoints
 * Blaze || Magic || Magic and Hitpoints
 * }
 * warhammer=
 * Pound || Crush || Attack and Hitpoints
 * Pummel|| Crush || Strength and Hitpoints
 * Block || Crush || Defence and Hitpoints
 * }
 * staff=
 * Bash || Crush || Attack and Hitpoints
 * Pound || Crush || Strength and Hitpoints
 * Focus || Crush || Defence and Hitpoints
 * Spell || Magic || Magic and Hitpoints
 * Spell (Defensive) || Magic || Magic, Hitpoints and Defence
 * }
 * sotd=
 * Jab || Stab || Attack and Hitpoints
 * Swipe || Slash || Strength and Hitpoints
 * Fend || Crush || Defence and Hitpoints
 * Spell || Magic || Magic and Hitpoints
 * Spell (Defensive) || Magic || Magic, Hitpoints and Defence
 * }
 * cbow=
 * Accurate || Ranged and Hitpoints || Accuracy and damage
 * Rapid || Ranged and Hitpoints || Attack speed by 1 tick
 * Longrange || Ranged, Hitpoints and Defence || Attack range by 2 squares
 * }
 * bow=
 * Accurate || Ranged and Hitpoints || Accuracy and damage
 * Rapid || Ranged and Hitpoints || Attack speed by 1 tick
 * Longrange || Ranged, Hitpoints and Defence || Attack range by 2 squares
 * }
 * thrown=
 * Accurate || Ranged and Hitpoints || Accuracy and damage
 * Rapid || Ranged and Hitpoints || Attack speed by 1 tick
 * Longrange || Ranged, Hitpoints and Defence || Attack range by 2 squares
 * }
 * spear=
 * Lunge || Stab || Shared
 * Swipe || Slash || Shared
 * Pound || Crush || Shared
 * Block || Stab || Defence and Hitpoints
 * }
 * halberd=
 * Jab || Stab || Shared
 * Swipe || Slash || Strength and Hitpoints
 * Fend || Stab || Defence and Hitpoints
 * }
 * scythe=
 * Reap || Slash || Attack and Hitpoints
 * Chop || Slash || Strength and Hitpoints
 * Jab || Crush || Strength and Hitpoints
 * Block || Slash || Defence and Hitpoints
 * }
 * whip=
 * Flick || Slash || Attack and Hitpoints
 * Lash || Slash || Shared
 * Deflect || Slash || Defence and Hitpoints
 * }
 * chinchompa=
 * Short fuse || Short fuse || Ranged and Hitpoints
 * Medium fuse || Medium fuse || Ranged and Hitpoints
 * Long fuse || Long fuse || Ranged, Hitpoints and Defence
 * }
 * banner=
 * Bash || Crush || Attack and Hitpoints
 * Pound || Crush || Strength and Hitpoints
 * Block || Crush || Defence and Hitpoints
 * }
 * blaster=
 * Explosive || Explosive || Fires an explosive round
 * Flamer || Flamer || Emits a jet of flame
 * }
 * fixeddevice=
 * Aim and Fire || Aim and Fire || None
 * Kick || Crush || Strength and Hitpoints
 * }
 * bludgeon=
 * Pound || Crush || Strength and Hitpoints
 * Pummel || Crush || Strength and Hitpoints
 * Smash || Crush || Strength and Hitpoints
 * }
 * bulwark=
 * Pummel || Crush || Attack and Hitpoints
 * Block || N/A || No attacking!
 * }
 * trident=
 * Accurate || Magic and Hitpoints || Accuracy and damage
 * Accurate || Magic and Hitpoints || Accuracy and damage
 * Longrange || Magic, Hitpoints and Defence || Attack range by 2 squares
 * }
 * halberd=
 * Jab || Stab || Shared
 * Swipe || Slash || Strength and Hitpoints
 * Fend || Stab || Defence and Hitpoints
 * }
 * scythe=
 * Reap || Slash || Attack and Hitpoints
 * Chop || Slash || Strength and Hitpoints
 * Jab || Crush || Strength and Hitpoints
 * Block || Slash || Defence and Hitpoints
 * }
 * whip=
 * Flick || Slash || Attack and Hitpoints
 * Lash || Slash || Shared
 * Deflect || Slash || Defence and Hitpoints
 * }
 * chinchompa=
 * Short fuse || Short fuse || Ranged and Hitpoints
 * Medium fuse || Medium fuse || Ranged and Hitpoints
 * Long fuse || Long fuse || Ranged, Hitpoints and Defence
 * }
 * banner=
 * Bash || Crush || Attack and Hitpoints
 * Pound || Crush || Strength and Hitpoints
 * Block || Crush || Defence and Hitpoints
 * }
 * blaster=
 * Explosive || Explosive || Fires an explosive round
 * Flamer || Flamer || Emits a jet of flame
 * }
 * fixeddevice=
 * Aim and Fire || Aim and Fire || None
 * Kick || Crush || Strength and Hitpoints
 * }
 * bludgeon=
 * Pound || Crush || Strength and Hitpoints
 * Pummel || Crush || Strength and Hitpoints
 * Smash || Crush || Strength and Hitpoints
 * }
 * bulwark=
 * Pummel || Crush || Attack and Hitpoints
 * Block || N/A || No attacking!
 * }
 * trident=
 * Accurate || Magic and Hitpoints || Accuracy and damage
 * Accurate || Magic and Hitpoints || Accuracy and damage
 * Longrange || Magic, Hitpoints and Defence || Attack range by 2 squares
 * }
 * Pound || Crush || Strength and Hitpoints
 * Pummel || Crush || Strength and Hitpoints
 * Smash || Crush || Strength and Hitpoints
 * }
 * bulwark=
 * Pummel || Crush || Attack and Hitpoints
 * Block || N/A || No attacking!
 * }
 * trident=
 * Accurate || Magic and Hitpoints || Accuracy and damage
 * Accurate || Magic and Hitpoints || Accuracy and damage
 * Longrange || Magic, Hitpoints and Defence || Attack range by 2 squares
 * }
 * Accurate || Magic and Hitpoints || Accuracy and damage
 * Longrange || Magic, Hitpoints and Defence || Attack range by 2 squares
 * }
 * Longrange || Magic, Hitpoints and Defence || Attack range by 2 squares
 * }